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Buildings & levels

Every wall, workshop and storehouse has a purpose.

Buildings & levels

A base with a purpose

Your starship anchors the settlement. Resource buildings support growth, stores hold supplies, and defensive structures shape how you protect your home.

The artwork below is development concept art. The level tables are read from the current game catalog; they do not promise that every building will be available in the alpha.

Plan before you upgrade

Compare health, storage capacity and construction time. A stronger building is only one part of a useful base. Leave room for your next idea.

BUILDING CATALOG

Every level matters.

Values from the current game catalog. Balance may change before alpha.

Checked:
Archer tower 1 levels
Values by level; — means no data.
LevelHealthDamageCapacityBuild, sUpgrade, sStarship level
10152
Army camp 1 levels
Values by level; — means no data.
LevelHealthDamageCapacityBuild, sUpgrade, sStarship level
10601
Barracks 1 levels
Values by level; — means no data.
LevelHealthDamageCapacityBuild, sUpgrade, sStarship level
10101
Cannon 1 levels
Values by level; — means no data.
LevelHealthDamageCapacityBuild, sUpgrade, sStarship level
1300651
Azoris collector 1 levels
Values by level; — means no data.
LevelHealthDamageCapacityBuild, sUpgrade, sStarship level
175051
Azoris storage 1 levels
Values by level; — means no data.
LevelHealthDamageCapacityBuild, sUpgrade, sStarship level
115001500101
Gold mine 1 levels
Values by level; — means no data.
LevelHealthDamageCapacityBuild, sUpgrade, sStarship level
175051
Gold storage 1 levels
Values by level; — means no data.
LevelHealthDamageCapacityBuild, sUpgrade, sStarship level
115001500101
Starship 1 levels
Values by level; — means no data.
LevelHealthDamageCapacityBuild, sUpgrade, sStarship level
540000
Wall 1 levels
Values by level; — means no data.
LevelHealthDamageCapacityBuild, sUpgrade, sStarship level
1002