September · Making the world clearer
Server preparation, cleaner artwork and the road to alpha.

Looking back
September brought a move to the game server and work on backups. On 16–17 September we focused on sprite compression, atlases and graphics optimisation. Our goal is simple: preserve the character of the artwork while preparing the game for real devices and early testers.
This retrospective was assembled on 18 September 2026 from the development history. The date marks the milestone, not the original publication.